A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z

A

B

C

D

E

F

G

H

I

I

I

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z

O = Point(xAxis)
c = Circle(O, 5)
d = Circle(O, 4)
A = Point(c)
A' = Rotate(A, (360 / 26)°, O)
α = Angle(A, O, A')
A'' = Rotate(A', (360 / 26)°, O)
β = Angle(A', O, A'')
A''' = Rotate(A'', (360 / 26)°, O)
γ = Angle(A'', O, A''')
B = Rotate(A''', (360 / 26)°, O)
δ = Angle(A''', O, B)
B' = Rotate(B, (360 / 26)°, O)
ε = Angle(B, O, B')
B'' = Rotate(B', (360 / 26)°, O)
ζ = Angle(B', O, B'')
B''' = Rotate(B'', (360 / 26)°, O)
η = Angle(B'', O, B''')
C = Rotate(B''', (360 / 26)°, O)
θ = Angle(B''', O, C)
C' = Rotate(C, (360 / 26)°, O)
ι = Angle(C, O, C')
C'' = Rotate(C', (360 / 26)°, O)
κ = Angle(C', O, C'')
C''' = Rotate(C'', (360 / 26)°, O)
λ = Angle(C'', O, C''')
D = Rotate(C''', (360 / 26)°, O)
μ = Angle(C''', O, D)
D' = Rotate(D, (360 / 26)°, O)
ν = Angle(D, O, D')
D'' = Rotate(D', (360 / 26)°, O)
ξ = Angle(D', O, D'')
D''' = Rotate(D'', (360 / 26)°, O)
ο = Angle(D'', O, D''')
E = Rotate(D''', (360 / 26)°, O)
ρ = Angle(D''', O, E)
E' = Rotate(E, (360 / 26)°, O)
σ = Angle(E, O, E')
E'' = Rotate(E', (360 / 26)°, O)
τ = Angle(E', O, E'')
E''' = Rotate(E'', (360 / 26)°, O)
υ = Angle(E'', O, E''')
F = Rotate(E''', (360 / 26)°, O)
ϕ = Angle(E''', O, F)
F' = Rotate(F, (360 / 26)°, O)
χ = Angle(F, O, F')
F'' = Rotate(F', (360 / 26)°, O)
ψ = Angle(F', O, F'')
F''' = Rotate(F'', (360 / 26)°, O)
ω = Angle(F'', O, F''')
G = Rotate(F''', (360 / 26)°, O)
α_1 = Angle(F''', O, G)
G' = Rotate(G, (360 / 26)°, O)
β_1 = Angle(G, O, G')
f = LineBisector(A, A')
g = LineBisector(A', A'')
h = LineBisector(A'', A''')
i = LineBisector(A''', B)
j = LineBisector(B, B')
k = LineBisector(B', B'')
l = LineBisector(B'', B''')
m = LineBisector(B''', C)
n = LineBisector(C, C')
p = LineBisector(C', C'')
q = LineBisector(C'', C''')
r = LineBisector(C''', D)
s = LineBisector(D, D')
H = Intersect(d, q, 2)
I = Intersect(d, p, 2)
J = Intersect(d, n, 2)
K, L = Intersect(d, l)
M, N = Intersect(d, k)
P, Q = Intersect(d, j)
R, S = Intersect(d, i)
T = Intersect(d, h, 2)
U = Intersect(d, g, 2)
V = Intersect(d, f, 2)
W = Intersect(d, f, 2)
Z = Intersect(d, s, 1)
A_1 = Intersect(d, r, 1)
B_1 = Intersect(d, q, 1)
C_1 = Intersect(d, p, 1)
D_1, E_1 = Intersect(d, n)
F_1 = Intersect(d, m, 1)
G_1 = Intersect(d, h, 1)
H_1 = Intersect(d, g, 1)
I_1 = Intersect(d, f, 1)
J_1 = Intersect(d, s, 2)
K_1 = Intersect(d, f, 1)
L_1 = Intersect(d, r, 2)
M_1 = Intersect(d, m, 2)
t = Segment(O, A')
a = Segment(O, A'')
b_2 = Segment(O, A''')
e = Segment(O, B)
f_1 = Segment(O, B')
g_1 = Segment(O, B'')
h_1 = Segment(O, B''')
i_1 = Segment(O, C)
j_1 = Segment(O, C')
k_1 = Segment(O, C'')
l_1 = Segment(O, C''')
m_1 = Segment(O, D)
n_1 = Segment(O, D')
p_1 = Segment(O, D'')
q_1 = Segment(O, D''')
r_1 = Segment(O, E)
s_1 = Segment(O, E')
t_1 = Segment(O, E'')
a_1 = Segment(O, E''')
b_1 = Segment(O, F)
c_1 = Segment(O, F')
d_1 = Segment(O, F'')
e_1 = Segment(O, F''')
f_2 = Segment(O, G)
g_2 = Segment(O, G')
h_2 = Segment(O, A)
c_2 = Circle(O, 3)
Tournez = Point(c_2)
b' = Rotate(Tournez, (360 / 26)°, O)
γ_1 = Angle(Tournez, O, b')
b'' = Rotate(b', (360 / 26)°, O)
δ_1 = Angle(b', O, b'')
b''' = Rotate(b'', (360 / 26)°, O)
ε_1 = Angle(b'', O, b''')
N_1 = Rotate(b''', (360 / 26)°, O)
ζ_1 = Angle(b''', O, N_1)
O_1 = Rotate(N_1, (360 / 26)°, O)
η_1 = Angle(N_1, O, O_1)
P_1 = Rotate(O_1, (360 / 26)°, O)
θ_1 = Angle(O_1, O, P_1)
Q_1 = Rotate(P_1, (360 / 26)°, O)
ι_1 = Angle(P_1, O, Q_1)
R_1 = Rotate(Q_1, (360 / 26)°, O)
κ_1 = Angle(Q_1, O, R_1)
S_1 = Rotate(R_1, (360 / 26)°, O)
λ_1 = Angle(R_1, O, S_1)
T_1 = Rotate(S_1, (360 / 26)°, O)
μ_1 = Angle(S_1, O, T_1)
U_1 = Rotate(T_1, (360 / 26)°, O)
ν_1 = Angle(T_1, O, U_1)
V_1 = Rotate(U_1, (360 / 26)°, O)
ξ_1 = Angle(U_1, O, V_1)
W_1 = Rotate(V_1, (360 / 26)°, O)
ο_1 = Angle(V_1, O, W_1)
Z_1 = Rotate(W_1, (360 / 26)°, O)
ρ_1 = Angle(W_1, O, Z_1)
A_2 = Rotate(Z_1, (360 / 26)°, O)
σ_1 = Angle(Z_1, O, A_2)
B_2 = Rotate(A_2, (360 / 26)°, O)
τ_1 = Angle(A_2, O, B_2)
C_2 = Rotate(B_2, (360 / 26)°, O)
υ_1 = Angle(B_2, O, C_2)
D_2 = Rotate(C_2, (360 / 26)°, O)
ϕ_1 = Angle(C_2, O, D_2)
E_2 = Rotate(D_2, (360 / 26)°, O)
χ_1 = Angle(D_2, O, E_2)
F_2 = Rotate(E_2, (360 / 26)°, O)
ψ_1 = Angle(E_2, O, F_2)
G_2 = Rotate(F_2, (360 / 26)°, O)
ω_1 = Angle(F_2, O, G_2)
H_2 = Rotate(G_2, (360 / 26)°, O)
α_2 = Angle(G_2, O, H_2)
I_2 = Rotate(H_2, (360 / 26)°, O)
β_2 = Angle(H_2, O, I_2)
J_2 = Rotate(I_2, (360 / 26)°, O)
γ_2 = Angle(I_2, O, J_2)
K_2 = Rotate(J_2, (360 / 26)°, O)
δ_2 = Angle(J_2, O, K_2)
i_2 = LineBisector(Tournez, b')
j_2 = LineBisector(b', b'')
k_2 = LineBisector(b'', b''')
l_2 = LineBisector(b''', N_1)
m_2 = LineBisector(N_1, O_1)
n_2 = LineBisector(O_1, P_1)
p_2 = LineBisector(P_1, Q_1)
q_2 = LineBisector(Q_1, R_1)
r_2 = LineBisector(R_1, S_1)
s_2 = LineBisector(S_1, T_1)
t_2 = LineBisector(T_1, U_1)
a_2 = LineBisector(U_1, V_1)
d_2 = LineBisector(V_1, W_1)
e_2 = Circle(O, 2.5)
L_2 = Intersect(e_2, i_2, 2)
M_2 = Intersect(e_2, d_2, 1)
N_2 = Intersect(e_2, a_2, 1)
O_2 = Intersect(e_2, t_2, 1)
P_2 = Intersect(e_2, s_2, 1)
Q_2 = Intersect(e_2, r_2, 1)
R_2 = Intersect(e_2, q_2, 1)
S_2 = Intersect(e_2, p_2, 1)
T_2, U_2 = Intersect(e_2, n_2)
V_2 = Intersect(e_2, m_2, 1)
W_2 = Intersect(e_2, l_2, 1)
Z_2 = Intersect(e_2, k_2, 1)
A_3 = Intersect(e_2, j_2, 1)
B_3 = Intersect(e_2, i_2, 1)
C_3 = Intersect(e_2, d_2, 2)
D_3 = Intersect(e_2, a_2, 2)
E_3 = Intersect(e_2, t_2, 2)
F_3 = Intersect(e_2, s_2, 2)
G_3 = Intersect(e_2, r_2, 2)
H_3 = Intersect(e_2, q_2, 2)
I_3 = Intersect(e_2, p_2, 2)
J_3 = Intersect(e_2, m_2, 2)
K_3, L_3 = Intersect(e_2, l_2)
M_3 = Intersect(e_2, k_2, 2)
N_3 = Intersect(e_2, j_2, 2)